Re: Custom Maps in v2
Hey jjrdk, I link your copy_obj function is inadequate for the job, its
only copying two levels.
I found this, which is used for recursively displaying properties of an
object:, I think it could be modified to go through a maptype and copy
all the parts. I have also retooled it a little to display the first
map type's properties here: http://www.onnyturf.com/parsemap.html
I have a bit of a hangover :|, so uh, I need to go nurse that for a
little, the coding stuff makes it worse, but I'll be back soon.
the loop:
function dumpProps(obj, parent) {
// Go through all the properties of the passed-in object
for (var i in obj) {
// if a parent (2nd parameter) was passed in, then use that to
// build the message. Message includes i (the object's property name)
// then the object's property value on a new line
if (parent) { var msg = parent + "." + i + "\n" + obj[i]; } else {
var msg = i + "\n" + obj[i]; }
// Display the message. If the user clicks "OK", then continue. If
they
// click "CANCEL" then quit this level of recursion
if (!confirm(msg)) { return; }
// If this property (i) is an object, then recursively process the
object
if (typeof obj[i] == "object") {
if (parent) { dumpProps(obj[i], parent + "." + i); } else {
dumpProps(obj[i], i); }
}
}
}
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